Wednesday 2 April 2014

Android in March: going from 4.2 JB straight to 4.4 KitKat

Another month, another Android platform distribution update by Google. The big news is that in March this year Android 4.4 KitKat has crossed the 5% mark, while everything pre-4.1 declined.
Some vestigial Froyo devices still hang around at 1%, Gingerbread now holds under 20%, while Ice Cream Sandwich and 4.1 Jelly Bean declined.


Android 4.2 Jelly Bean rose a bit and is now well ahead of ICS. That's interesting because version 4.3 stayed in place since January, suggesting that makers are leapfrogging 4.3 and going straight to 4.4 (LG for one is doing this).
With KitKat on the rise and Jelly Bean mostly staying in place, OpenGL ES 2.0 support actually declined a bit, while OpenGL ES 3.0 inched forward. This is important for game devs who might be considering using the more advanced graphics features - they can now reach 10.5% of all Androids.
Unknown  /  at  03:10  /  No comments

Another month, another Android platform distribution update by Google. The big news is that in March this year Android 4.4 KitKat has crossed the 5% mark, while everything pre-4.1 declined.
Some vestigial Froyo devices still hang around at 1%, Gingerbread now holds under 20%, while Ice Cream Sandwich and 4.1 Jelly Bean declined.


Android 4.2 Jelly Bean rose a bit and is now well ahead of ICS. That's interesting because version 4.3 stayed in place since January, suggesting that makers are leapfrogging 4.3 and going straight to 4.4 (LG for one is doing this).
With KitKat on the rise and Jelly Bean mostly staying in place, OpenGL ES 2.0 support actually declined a bit, while OpenGL ES 3.0 inched forward. This is important for game devs who might be considering using the more advanced graphics features - they can now reach 10.5% of all Androids.

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The Sony Xperia Z2 is known to be available in Europe and parts of Asia and today we can count North America in the list of regions where Sony's flagship is going to sell. Bell Canada is going to start offering the device to its customers starting in May. There's no information on pricing just yet, but it's logical for Bell to price the Xperia Z2 as the rest of its current batch of Android flagships - CAD $200 with contract. Sony is yet to announce its plans for U.S. availability and pricing. As we reported at the end of March, Sony is experiencing supply chain problems with the Xperia Z2. In the UK, Sony says all pre-orders have been fulfilled, but there'll be some shortage in stock nevertheless. The Sony Xperia Z2 costs £540 off-contract, while monthly taxes for 2-year plans are £42 get you the phone for free. The TV deal is from Vodafone, while Unlocked Mobiles offer a free wireless speaker, noise-cancelling headphones and digital content with a pre-order

Unknown  /  at  03:09  /  No comments

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Sony PS4 survey suggests player reputation system, cross-platform chat & option to be ‘invisible’ online could be coming

Sony survey suggests it’s considering a few new features for PS4, including a player reputation system, chat between PS4, PS3 and Vita, and the ability to remain invisible when online.

Sony PS4 survey outs new online options being considered

The full page in question is below. As well as the options mentioned it also suggests Sony are considering a console native matchmaking system and notifications for when friends come online. What do you think? Do you want or not want any of these options?
Unknown  /  at  03:06  /  No comments

Sony survey suggests it’s considering a few new features for PS4, including a player reputation system, chat between PS4, PS3 and Vita, and the ability to remain invisible when online.

Sony PS4 survey outs new online options being considered

The full page in question is below. As well as the options mentioned it also suggests Sony are considering a console native matchmaking system and notifications for when friends come online. What do you think? Do you want or not want any of these options?

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Friday 28 March 2014

New Watch Dogs trailer showcases Chicago, is very aware that GTA V is a thing you like

Watch Dogs Welcome to Chicago
Sometimes you just have to throw your hands up and say, “Here’s a new Watch Dogs trailer”. Today is one of those times. In the new vid, you’ll find a deeper examination of Chicago and its many hackable denizens. No, it still doesn’t look like the game we saw at E3 2012 graphically, and yes, it is very much like a GTA V trailer isn’t it?

Watch Dogs “Welcome to Chicago” trailer

After slipping out of PlayStation 4′s release window and going quiet for the last five months, Watch Dogs recently returned with a May 27 release date. Its devs at Ubisoft Montreal also confirmed that there’s aneight-player, free-roaming multiplayer mode on the way.
Unknown  /  at  09:35  /  No comments

Watch Dogs Welcome to Chicago
Sometimes you just have to throw your hands up and say, “Here’s a new Watch Dogs trailer”. Today is one of those times. In the new vid, you’ll find a deeper examination of Chicago and its many hackable denizens. No, it still doesn’t look like the game we saw at E3 2012 graphically, and yes, it is very much like a GTA V trailer isn’t it?

Watch Dogs “Welcome to Chicago” trailer

After slipping out of PlayStation 4′s release window and going quiet for the last five months, Watch Dogs recently returned with a May 27 release date. Its devs at Ubisoft Montreal also confirmed that there’s aneight-player, free-roaming multiplayer mode on the way.

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Uncharted 4′s development ‘not impacted’ by game director’s departure, says Sony

Following Uncharted 4 game director Justin Richmond’s departure from Naughty Dog, Sony has released an official statement assuring fans “The development timeline of Uncharted will not be impacted”. Richmand follows Amy Hennig out of the doors at Naughty Dog, who previously wrote the Unchartedtitles.

Uncharted 4′s development ‘not impacted’ by game director’s departure, says Sony

Richmond has now joined League of Legends developer Riot Games, taking with him experience working on Uncharted 2′s multiplayer and directing Uncharted 3.
There’s been no link reported between the departures of Richmond and Hennig – the latter prompting Naughty Dog to release an official statement denying she had been ‘forced out’ by The Last Of Us leads Neil Druckmann and Bruce Staley.
Thanks, Game Informer.
Unknown  /  at  09:33  /  No comments

Following Uncharted 4 game director Justin Richmond’s departure from Naughty Dog, Sony has released an official statement assuring fans “The development timeline of Uncharted will not be impacted”. Richmand follows Amy Hennig out of the doors at Naughty Dog, who previously wrote the Unchartedtitles.

Uncharted 4′s development ‘not impacted’ by game director’s departure, says Sony

Richmond has now joined League of Legends developer Riot Games, taking with him experience working on Uncharted 2′s multiplayer and directing Uncharted 3.
There’s been no link reported between the departures of Richmond and Hennig – the latter prompting Naughty Dog to release an official statement denying she had been ‘forced out’ by The Last Of Us leads Neil Druckmann and Bruce Staley.
Thanks, Game Informer.

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“The Last Of Us will be on the PS4 this Summer” say Sony


joel_fight_monster_the_last_of_us_930
Sony has apparently confirmed a PS4 port of The Last Of Us “with enhanced graphics”. It’ll be a physical and PSN release bundling in the Left Behind DLC.

“The Last Of Us will be on the PS4 this Summer” say Sony

The information comes from an interview with PlayStation’s Eurasian software market manager Sercan Sulun by Turkish website Multiplayer. Sulun states that, “There is no information about a new The Last Of Us game but I can share this knowledge; as of this Summer, The Last Of Us will be on the PS4. Both on PSN and physical. The PS4 version will also include the DLC so you will be able to play ‘Left Behind’ as well”. Just to really clarify things he reiterates that “The first game will be released this summer for PS4 as a physical and digital copy, with enhanced graphics.”

Unknown  /  at  09:32  /  No comments


joel_fight_monster_the_last_of_us_930
Sony has apparently confirmed a PS4 port of The Last Of Us “with enhanced graphics”. It’ll be a physical and PSN release bundling in the Left Behind DLC.

“The Last Of Us will be on the PS4 this Summer” say Sony

The information comes from an interview with PlayStation’s Eurasian software market manager Sercan Sulun by Turkish website Multiplayer. Sulun states that, “There is no information about a new The Last Of Us game but I can share this knowledge; as of this Summer, The Last Of Us will be on the PS4. Both on PSN and physical. The PS4 version will also include the DLC so you will be able to play ‘Left Behind’ as well”. Just to really clarify things he reiterates that “The first game will be released this summer for PS4 as a physical and digital copy, with enhanced graphics.”

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Wolfenstein: The New Order preview – flying high on a West Wing and a prayer


Wolfenstein the new order ps4 screens
Bearing the name of a franchise that started life over 20 years ago doesn’t immediately instil confidence that Wolfenstein: The New Order is going to provide something genuinely new in what is an already over-populated first-person shooter genre. However, as with The Never Ending Story and organic food, names can be deceiving. The New Order might be trying to draw on those nostalgic heartstrings that still sing for the series’ early entries, but it’s plucking at them in very much its own way.
Having now played the first three levels, it’s clear this shooter is primarily concerned with being big, eccentric and charmingly exaggerated. Within the opening couple of hours we battle mechanical attack dogs, navigate through the legs of a giant robot and narrowly survive a scrape with a sadistic Nazi doctor who is the very embodiment of a dastardly comic-book villain.
Wolfenstein ps3 PS4 screensFollowing a traumatic event that befalls protagonist William ‘Blazko’ Blazkowicz – sending him into a state of semiconsciousness – 16 years pass in the blink of a cutscene eye. When he fully awakes
in 1960, he’s met with a world in which the Nazis have won the war and taken over. This 1960 features flying machine gun drones, bipedal robots reminiscent of Robocop’s ED-209 and guns that wouldn’t look out of place in Killzone or Mass Effect. Your one-man mission is to reignite the resistance and destroy the Nazis – and nothing screams Wolfenstein like a realistic narrative full of rational and sensible characters.
There’s a great deal of variety in how you’re tasked with approaching and winning this war. In the first two levels alone we conquer the skies with a turret gun, scale a castle using a rope and hook, use stealth to disable guards at a checkpoint and search a garage for goggles to protect our eyes from blood splatter as we chainsaw a Nazi captive to death. Levels are designed specifically to facilitate player choice, meaning there’s often more than one way to approach any given situation.

“We’re tempted to sack off the stealth options because the shooting feels great”

When we enter an area harbouring an enemy commander, for example, an icon appears on-screen to tell us how aware of our presence he is. If we can put him out of service without being seen, nobody else can call in reinforcements – making our overall job much easier. Once the commander’s down, it’s up to us whether we dispatch the rest of the enemies through stealth or an all-guns-blazing approach – safe in the knowledge that more bad guys aren’t going to appear. Alternatively, we can let the commander see us and have a whole area’s regiment come at us – and we’re tempted to sack off the stealth options because the shooting feels great.
The futuristic weapons and enemies means you’re having the most fun when tackling foes head-on; working out which guns are best for a given situation and how you can use the environment to your advantage. Dungeon-like corridors force you to play more slowly to avoid getting caught unawares, whereas more open areas allow you to choose between getting up high and using sniper rifles – which can be dual-wielded – or staying low in the thick of the action.


If later levels can introduce new ideas and challenges with the frequency of The New Order’s initial hours, it’s difficult to see how it could possibly fail to undo the damage done to the series with last-gen’s so-so instalment. What was once looking to be a stop-gap until Doom has suddenly turned into a dark horse for 2014.
Unknown  /  at  09:29  /  No comments


Wolfenstein the new order ps4 screens
Bearing the name of a franchise that started life over 20 years ago doesn’t immediately instil confidence that Wolfenstein: The New Order is going to provide something genuinely new in what is an already over-populated first-person shooter genre. However, as with The Never Ending Story and organic food, names can be deceiving. The New Order might be trying to draw on those nostalgic heartstrings that still sing for the series’ early entries, but it’s plucking at them in very much its own way.
Having now played the first three levels, it’s clear this shooter is primarily concerned with being big, eccentric and charmingly exaggerated. Within the opening couple of hours we battle mechanical attack dogs, navigate through the legs of a giant robot and narrowly survive a scrape with a sadistic Nazi doctor who is the very embodiment of a dastardly comic-book villain.
Wolfenstein ps3 PS4 screensFollowing a traumatic event that befalls protagonist William ‘Blazko’ Blazkowicz – sending him into a state of semiconsciousness – 16 years pass in the blink of a cutscene eye. When he fully awakes
in 1960, he’s met with a world in which the Nazis have won the war and taken over. This 1960 features flying machine gun drones, bipedal robots reminiscent of Robocop’s ED-209 and guns that wouldn’t look out of place in Killzone or Mass Effect. Your one-man mission is to reignite the resistance and destroy the Nazis – and nothing screams Wolfenstein like a realistic narrative full of rational and sensible characters.
There’s a great deal of variety in how you’re tasked with approaching and winning this war. In the first two levels alone we conquer the skies with a turret gun, scale a castle using a rope and hook, use stealth to disable guards at a checkpoint and search a garage for goggles to protect our eyes from blood splatter as we chainsaw a Nazi captive to death. Levels are designed specifically to facilitate player choice, meaning there’s often more than one way to approach any given situation.

“We’re tempted to sack off the stealth options because the shooting feels great”

When we enter an area harbouring an enemy commander, for example, an icon appears on-screen to tell us how aware of our presence he is. If we can put him out of service without being seen, nobody else can call in reinforcements – making our overall job much easier. Once the commander’s down, it’s up to us whether we dispatch the rest of the enemies through stealth or an all-guns-blazing approach – safe in the knowledge that more bad guys aren’t going to appear. Alternatively, we can let the commander see us and have a whole area’s regiment come at us – and we’re tempted to sack off the stealth options because the shooting feels great.
The futuristic weapons and enemies means you’re having the most fun when tackling foes head-on; working out which guns are best for a given situation and how you can use the environment to your advantage. Dungeon-like corridors force you to play more slowly to avoid getting caught unawares, whereas more open areas allow you to choose between getting up high and using sniper rifles – which can be dual-wielded – or staying low in the thick of the action.


If later levels can introduce new ideas and challenges with the frequency of The New Order’s initial hours, it’s difficult to see how it could possibly fail to undo the damage done to the series with last-gen’s so-so instalment. What was once looking to be a stop-gap until Doom has suddenly turned into a dark horse for 2014.

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